* LAN * ISSS * OCS * Digital Camera  
 
ISSS has the symbol of reinforcement reality techniques derived from virtual reality, which improves understanding, adaptability and cognitive power immediately for the real world. In other words, it is the luxurious indoor training system with projected actual topography, actual substances, actual training environment, etc. in order to make a large number of users implement live shooting and real tactics training in small indoor space.
Actually live shooting training has had various limited surroundings and dangerous factors and also had an obstacle to effective training system construction due to public resentment and loss of budget, human resources, time, etc. Consequently, our company has removed those failure factors and developed ISSS which will help users operate and control from basic marksmanship to tactics training using this system, and understand and correct mastery level of marksmanship and weakness point according to the result of output data.
Military ISSS has been developed on the basis of shooting training scenario of Hwarangdae Research Institute in Korea Military Academy. Also it applied for a patent and obtained development approval of Military Education Headquarters.
On the other hand, this system is under operation as marksmanship training system in Korea Military Academy, and the development of system for police officers is almost completed.
 
This system has following features:

a. Substitution effect on live shooting using laser beam
b. Same firearms operation, counteraction upon shooting, shooting sound, etc. as real firearms
c. Shooting training with diversified ranges
d. Reproduction of real situation or simulated situation using large screen with projection of real topography and real substances and tracing shooting at mobile target
e. Preliminary training before shooting
f. Elevation of shooting ability, timing, determination and decision making of trainees
g. Confirmation and conservation of individual and group records through computing
- It determines the count of percussion and whether to hit or kill.
h. Development support for the scenario suitable for the environment requested by users

Classification

Related Equipment
Standard(M)